How Bungie Created Strand, Future 2’s First New Subclass in 3 Years

Abstract
- We take a deep dive into the selections behind Future 2’s second Darkness subclass
- Gameplay Function Lead Eric Smith talks us by way of Strand design selections
- Try early idea artwork for Strand supers and skills
Late February noticed the extremely anticipated launch of Future 2: Lightfall, the brand new enlargement that alerts “the start of the tip” to the Future’s Mild and Darkness saga. The marketing campaign takes Guardians to the hidden metropolis of Neomuna, nestled inside Neptune and undisturbed till the forces of the Shadow Legion arrive. It’s as much as you and Neomuna’s protectors, the Cloud Striders, to defend the town.
Our Guardians additionally uncover a brand-new energy: Strand. They be taught to wield this suspicious, stringy substance all through the Lightfall marketing campaign, and it manifests itself into an entire new subclass for Future 2 gamers, the primary to be launched since Stasis in 2020.
We wished to be taught extra about this new subclass, how Bungie arrived at its design and the way all of its components weave collectively, and to dig deeper in, we spoke to Gameplay Function Lead Eric Smith to uncover how the brand new Darkness energy got here to be.


Like each subclass in Future 2, Strand offers every of the three participant courses—Titan, Hunter and Warlock—totally different skills and one highly effective Tremendous means tailor-made to every class. Beefy Titans achieve the Berserker means, summoning two large hand-blades to chop down enemies, the smooth Warlock sends wisps of Strand coursing by way of baddies that explode into fierce Threadling enemies, and slick Hunters can use the Silkstrike ability to summon a protracted rope dart and thwip by way of their foes.
A Serving to Strand
Strand focuses on traversal in a means that has by no means been explored in Future 2. Each character features a grapple, which lets you latch onto a floor or space and swing by way of the air, excellent for getting round rapidly or fixing difficult leaping puzzles. Smith tells us that the grapple sits on the middle of the Strand class, and that it was made attainable by the staff’s exploration of the ability.
“The theme of the Strand injury sort is all ropes and strings, so it simply felt like a pure match to place a grappling hook in there,” Smith says. “We did lots of exploration of how the grapple ought to work, did we would like it to be a burst of acceleration, or zipping from level to level, and we ended up on this place the place, as gamers be taught Strand, it’ll learn your thoughts a bit bit.”
“You possibly can zip to a sure level when you’re trying straight at it, however you may also swing below it, you possibly can throttle left or proper or swing round it. We ended up with a very dynamic grapple we’re all very happy with.”
The grapple means replaces the grenade slot for gamers utilizing Strand, so it additionally wanted some kind of injury functionality to make up for the lack of that slot. The result’s, what if you’re the grenade?
“Because it takes that slot, we wished to present it an offensive utility,” Smith explains. “One factor you are able to do is grapple punch, which does fairly huge area-of-effect injury. You need to use the grapple to get out of unhealthy conditions, however you may also use it such as you would a grenade to clear a number of enemies. I feel there’s a studying curve to Strand that I’m excited to see gamers grasp.”
Strand And Ship
Throughout fight, Strand customers can create Tangles by defeating an enemy that has been debuffed by one other Strand means. For instance, Hunters have the Ensnaring Slam means, which permits them to droop teams of enemies within the air by slamming the bottom. Titans also can droop enemies with the Drengr’s Lash ability.
This Tangle can then be shot to trigger an explosion, picked up and thrown at one other enemy, or into the air for use as a grappling level. Smith tells us that the passive Tangle ability felt instantly at dwelling in Strand’s roster.
“As soon as we received that system in there and we had totally different perks triggering the Tangles, it felt like we have been doing one thing totally different than the opposite subclasses,” he says. “It occurs passively, and when you create a Tangle, there’s a branching decision-making level the place you possibly can select what to do with it.”
The Tangles are only one facet of Strand that works to make it a extra collaborative subclass for Guardians taking part in collectively. For instance, as a result of a Guardian’s grapple means has no cooldown if it’s used on a grapple level, the Hunter can use their Widow’s Silk means to create a grapple level that one other teammate can use with out expending their very own grapple means. Smith explains that as Strand develops, the staff desires to create extra alternatives for fireteam members to mix their distinctive abilities.
“We wished gamers to blaze a path for his or her teammates, to assist them with leaping puzzles, and that’s one thing we’re planning to double down on within the coming Seasons,” he says.

Launch The Threadlings
The Strand subclasses introduce Threadlings—small creatures shaped from Strand that may scurry off and assault no matter is in vary. Smith tells us that this was one of many harder skills to nail down, resulting from Future 2’s turbulent terrains and dynamic environments.
“The Threadlings are what we name ‘floor follows,’ as a result of they’re restricted to crawling on the bottom, and we now have lots of surfaces in Future 2 the place it may be troublesome for a participant to make use of them successfully,” he explains. “They’ve a fairly lengthy monitoring vary to allow them to comply with an enemy after which cease and bounce which provides them some verticality, however we’ll be tuning how they work as time goes on.”
The staff additionally needed to steadiness how a lot injury Threadlings can do and the way typically they’re lively, not simply in PvE modes just like the marketing campaign, however in on-line PvP, the place the smallest quantity of harm can dramatically change the sport.
“Too many Threadlings in PvP would really feel irritating to play towards, so it was a balancing act of letting gamers have most enjoyable whereas not destabilizing PvP modes.”

This balancing act was additionally vital through the design of the three important class Tremendous skills, and Smith particulars the extent of labor and the unfold of disciplines that have to be concerned within the creation of 1.
“Anytime we make a brand new Tremendous, we give you an inventory of attainable designs, and we trim that right down to what’s life like,” he explains. “However there are lots of selections, it’s animation, it’s VFX, design, engineering, audio—so many issues have to return collectively, after which it’s a must to steadiness the Tremendous itself throughout so many recreation modes.”
You possibly can take a look at a few of the unused Tremendous concepts within the pictures under, however Smith did inform us that the Warlock Tremendous means nearly ended up with tentacles that sprout up and lash out at enemies. The precise Warlock Tremendous, Needlestorm, which lets gamers unleash a barrage of spikes onto enemies, remains to be equally as cool.
With Strand explored intimately, we have been left with only one query: Why did the staff select inexperienced for the subclass shade? Smith tells us that on the hunt for the proper hex code, the staff wished to make sure each class is each instantly identifiable and aesthetically pleasing.
“We had a handful of choices, however inexperienced felt probably the most distinct,” he tells us. “It simply labored rather well with the Strand theme. We sort of noticed it as inexperienced ball of yarn, and wished you to consider that each time you stroll previous yarn in a retailer.”
Lightfall gamers unlock Strand completely on the finish of the Lightfall marketing campaign, and from there, can unlock Points and Fragments that enable them to actually personalize the subclass to their playstyle, be it retaining distance or smashing straight into the motion.
Final Friday additionally noticed the discharge of Root of Nightmares, the brand-new raid packaged with Lightfall, so remember to get swinging by way of Neomuna to unlock these Strand skills and get outfitted to confront the traditional risk rising at our doorstep.
Future 2: Lightfall is accessible now on Xbox Collection X|S and Xbox One.
Future 2: Lightfall
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Consists of Lightfall, the brand new raid, and a Season Go for Season 20.
Marketing campaign
In a Neptunian metropolis below siege, discover energy in your fellow Guardians as the tip to all issues approaches—the Witness is right here. Arm your self with new rewards and unlock new Darkish powers to triumph in Lightfall’s unforgettable Legendary mode.
Strand
Harness Darkness and pluck on the threads of actuality with this new subclass. Circulate by way of the town with newfound pace as you grapple from constructing to constructing. Each class can faucet into this new aspect, but it surely’s as much as you to create the proper construct.
New Vacation spot
Journey to Neptune and uncover a neon metropolis in contrast to any you’ve got explored in Future 2. Meet the Cloud Striders, be a part of the struggle towards the Shadow Legion, and stop devastation within the technologically superior secret metropolis of Neomuna.
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